These particular tires have been manufactured for shorter stopping distances and provide lasting winter performance. Drivers who have used these tires have commented just how quiet they are in comparison to their usual tires and how this has significantly changed their driving experience for the better. So? What do you think? Anyone interested in building any of this? Maybe bringing some old stuff together for a pack? If you build it, I'll test it and pimp it.If you’re looking for good-quality Michelin tires for a Honda Accord then you’ll need to look no further than these tires that have been specially designed for a quiet, comfortable ride.
There are also a few stand alone converter/builder systems.Ĭonverts models from one file to another and from one simulator to another. They can show their models in a fairly realistic environment with driving and some animation.Īs of now just a few systems are used to bring models into this simulator 3D Max 2009-2012, SketchUp and Blender. Plus, if you give people a way to take sketchup models into this engine, ISI's gMotor. So reversing this process is valuable too. I'm sure you guys could think of more ideas and then there is the reverse use, people need to take these models out of the games and then back into a newer game. That's just what I've come up with off the top of my head. Car Part Creator - Disc Brakes, Rotors, Tires, Wheels, Springs, Shocks etc.random array along a path - for 2D face me trees or people along the sides of the track.id names will be unique and should follow standard mapping procedure on models, cube, box, cylinder, sphere, projected and mostly car shaped seams to box/cylinder map. UV unwrapping or material ID painting - UV Unwrapping would be great, but Material ID painting, where parts are painted different colors by name so that UV Mapping will be smoother and quicker in the next program.LOD creation - A, B, C, and D quality copies of one high poly model.Subdivision - with purpose, optimizing polys for game use.components stringing would be nice, but not required. 90 Degree Follow Me - Tool that will create a wall that follows the track at a 90 degree angle to the surface.orient track to proper geographic exposure to take advantage of real weather.texture all of track, buildings, ground and features.build simple, low poly track features, grand stands, buildings, cones and barrels, houses.texture track with special textures that are the same but have different names, so to assign grip.use proprietary file compression to make game files.builds text files for car suspension, engine, damage.read key XYZ points on the car to use for suspension and damage and aero files.exports car to proprietary file format.make high and low poly versions of car.You devs can consider the possibilities.Įnthusiast wants to race Car X on Track Y. I'll describe in short the process to get the game built. I have some specific things I know we need and some ideas, I'm sure some plugin developers would see more ideas in the mix. Here's the simulator system rFactor 1 and rFactor 2 I feel these tools would be of use to many game builders across many systems and even outside of game building that those in construction and such industries would make use of them. I'm looking for some interest in building some game tools for a simulator system I'm working with.